Monday, 2 April 2012

Dark Fiction Magazine: 2012 and Beyond

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After a wee winter holiday, Dark Fiction Magazine is back with us, bristling with awesome science-fiction stories. Launch your ears into the future and go have a listen (for free) here.

 

The reason that I’m posting about it on my blog (other than the fact it’s just great, obviously) is that this is the first episode where my partner Marty and I have steering the Ominous Ghost Ship that is Dark Fiction Magazine.

 

We’ve been involved in the past, with both writing and narration, so when Sharon Ring and Del Lakin-Smith, the awesome chaps that founded the place, decided to take more of a backseat in order to pursue their own projects, Marty and I sort of shuffled forward to take the helm. Marty likes twiddling about with audio stuff (I’m fairly sure that’s the correct technical term) and I like reading through lots and lots and lots of stories (no, honestly, I do) so it seemed like the perfect fit.

 

Getting our first episode out has been an interesting process, and a huge learning experience. There were times, when self-imposed deadline after self-imposed deadline whistled merrily past my ears, that I wondered, “What on earth are we doing? Do I not have enough stories to wrangle as it is? I think my head might fall off.” But in the end, seeing the episode go live and knowing those four science-fiction stories will be amusing/alarming/entertaining earholes all over the interwebs was a lovely feeling, and I look forward to doing it again soon. So big thanks to: Marty, who not only handled the audio side of things but also did all manner of technical web stuff I didn’t understand, to our fabulous narrators and subs reading teams, who did an ace job as ever, and to Del and Sharon for letting us play with their toys.

 

Wednesday, 28 March 2012

Important Copper Promise Update/Unusually Serious Title for Blog

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I expect it’s about time I gave you an update on The Copper Promise. Well, the main piece of new is: I have made An Important and Serious Decision. *cue ominous music*

 

Actually, it’s not quite that bad. Recently I have been editing Part 2 whilst planning and writing Part 3, and I have noticed that events in Part 3 have been influencing the previous part. In other words, decisions and events happening in Part 3 (and even, sometimes, part 4) have changed some aspects of Masks of Ruin. Writing is odd like that. It exists in a weird timey-wimey non-chronological mush, so that you are continually adjusting and updating your own timeline. Confusing, but also fun, in a cheerfully manic sort of way.

 

My decision is this: I won’t be releasing Masks of Ruin until I have finished Parts 3 and 4. Obviously, this wasn’t my original plan, but while The Copper Promise started out as a quick little dungeon-romp, it has actually grown into something else – something that I want to get absolutely right, because I think I love it a bit. Maybe a lot.

 

So, please bear with me, lovely people. I will be working my bums off for the next few months so that Wydrin and the gang can be back with us as soon as possible. Keelah se’lai!*

 

*obscure Mass Effect 3 reference (which was amazing, by the way)

 

Tuesday, 13 March 2012

The Copper Promise All Over the Web

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Recently I have been taking up space on other people's websites, talking about The Copper Promise and fantasy writing. It's been rather fun. First of all there's a guest post from me over at fellow writer Alan Baxter's blog, where I waffle on about the difficulties of writing fantasy in the short form. It features evil rabbits so I'm quite proud of it.

Secondly I did a wee email interview with the lovely Megs Glasscock, and you can read that over at her site, Nomad Chronicle. Poor Megs did a fabulous job of dealing with my wafflings, especially when I got overexcited about picking my favourite character, and I drop a few hints about The Copper Promise Part 2.

Speaking of which, The Copper Promise: Masks of Ruin is currently taking shape, and is starting to look like a whole, complete thing. More news when I have it. Back to the studio!

Monday, 5 March 2012

The Black Dog Does Mass Effect: Podcast Madness!

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The other night I stayed up very late drinking more than one glass of wine, talking Mass Effect with the Black Dog Crew. Oh and for once they recorded it and there was a podcast at the end ;) You can listen to it here (please note that if you haven't played the first two games it may be somewhat spoilerific).

If you're a regular reader of the blog you'll know how much I adore Mass Effect, and I am so excited about Mass Effect 3 that I may have a wobbly geek-plosion before Friday. Bring it on!

Shepard is coming to save the Universe, and she's bringing her space hamster with her..... 

Wednesday, 22 February 2012

In Praise of Lego

Lego

Last weekend it was my birthday, and my lovely boyfriend (who is frustratingly better at choosing presents than me) gave me a brilliant thing; a Lego mini-figure that looks like me. It has orange hair, a grumpy face, a sword and a blaster – all quite accurate, I think you’ll find. It seems to have revitalised a long dormant Lego obsession, and now I find myself trawling ebay for other Lego figures with swords and angry faces. I already have a few, thanks to the Knights and Castles set Marty bought me for Christmas last year, and now I’ve decided to build my own sell-sword gang, which my Lego figure can be in charge of.

 

See, Lego and I go way back. When I was very small, my Grandad kept a giant white bucket full of Lego for me in his shed (I look back on it now and I wonder what that white bucket was actually for. It was bigger than me at the time. Storing dead bodies?). In the summer I would drag it out of the shed and pour the contents over a blanket in the back garden, and spend many happy hours making stuff.

 

This being way back in the mists of time, the Lego was your bog standard multi-coloured brick stuff, with the occasional set of wheels or window frames. I didn’t have any mini-figures (apart from a few disembodied heads that made interesting gargoyles for my houses) so instead I made what I generously imagined were “penguins” out of some of the tinier pieces, and they populated my Lego world instead. I also stored my collection of toy cars in the big white bucket, so they would occasionally be drafted in as characters too – when I got really expansive, I would go and retrieve my plastic dinosaurs, and all Lego-hell would break loose.

 

Lego is a brilliant toy. I had no plans or instructions as a kid, so mostly I would end up making giant houses, although these houses were more like super-fantasy-castles; they would have turrets, dungeons, secret rooms, lawns on the roof, diving boards leading to nowhere, the Penguin Paddock… In short they were structurally unsound, and most days would end with the east wing falling off and knocking my lemonade over, but I can’t remember ever growing bored of it.

 

When I got a little bit older, my giant white bucket of Lego was given to my younger cousin, and I sulked about this for, approximately, seven years. I have no idea what happened to my well-loved toy cars, or the historically inaccurate plastic dinosaurs, and I can never reclaim those, but at least I will have my Lego army of mercenaries. Oh yes. The only question is, what shall I call them?

 

Ah, Lego, I loveded you. I loveded you!

 

Ps) Just as I finished writing this I got an email from ebay telling me I’d won a “Lego Mini-figure Series 4 Viking”. I did an air-punch.

 

Wednesday, 15 February 2012

Skyrim is a Girl's Toy

Skyrim-dragonborn

The writing of The Copper Promise part 2 continues pottering along on its own meandering course, so I thought today I’d do a little post about that other obsession of mine: videogames.

A great many hours have been spent in Skyrim recently. I shall briefly share the sort of info you traditionally have to bring up in any discussion of this game: I’m a female Nord with a leaning towards one-handed and two-handed weapons, destruction magic and conjuration. I’m also a werewolf, have been playing for approximately 95 hours and no, I’ve barely made a start on the main storyline yet.

Skyrim is an extraordinary game. What makes it so staggering, I think, is the sheer level of detail involved, and the real sense of exploration you get as you go wandering off around the map. You are frequently distracted from quests by mysterious looking paths that lead to secret dungeons, or you stumble across two mages having a tiff, and if you're not paying attention a dragon might swoop down on you from nowhere and chew on you for a bit. I have spent a ridiculous amount of time just making swords and enchanting them, and have now saved up enough coin to buy a big posh mansion in Solitude, which I'm gradually decorating…

It is, I realised the other day, the ultimate fantasy play-set. It’s like having a giant dollhouse, except the house is an entire land, and the dolls wear armour and have magical swords and go on adventures with werewolves and vampires. You can spend forever just accessorising, collecting spell books to go on your shelves, mucking about down the blacksmiths, crafting potions. And then if you feel like it you can pop out to kill the occasional dragon. In short, I love it. And how I wish I had an Unrelenting Force Shout of my very own…

Monday, 6 February 2012

The SFX Weekender: Wine and Wookies

Wookie

Back from another marvellous SFX Weekender; tired perhaps, reeling slightly from all this sudden snow business (it was mild in Prestatyn, despite my fears of freezing to death) but filled with the knowledge of a weekend well geeked.

 

Highlights for me included – getting a hug from a wookie (very cosy), singing along with Robert Rankin to Perfect Day, witnessing China Mieville shamelessly derailing everyone else on Just a Minute, listening to Brian Blessed describe chasing Ben Kingsley around an airport lounge, dancing like a fool to various funk tunes, meeting up with old friends and making new ones… too many great things to list, really. I think everyone who was there and heard it will agree that the Brian Blessed talk was a bit special; not only was he in fine, booming form, he was also delightfully rude and utterly joyous. It was, I think, genuinely life affirming to hear him talk with such passion about how we are all “children of stardust” and how human beings are destined to move out into the solar system. Or that could be the pint of wine I consumed while he was talking. Either way, I don’t think there was a dry eye in the house.

 

My favourite thing about the SFX Weekender, (and it was the same last year) was the sense of being at an event with thousands of people with a shared love for fantastical things. Not everything went according to plan, this is true, but the slightly grim aspect of Pontins itself only seemed to enhance this feeling; yes, our electricity ran out at 1.40am, and you have to keep whacking the button in the shower to make it work, and I had to queue for an hour for a handful of possibly the worst chips in existence… but at least we were doing it together. I was also reminded how much I love fiction, and how our favourite stories can become such important parts of our lives; beloved signposts on a wayward journey, if you will.

 

Geeks of the Weekender, I salute you, and I sincerely hope to see you all there next year.