Showing posts with label Masks of Ruin. Show all posts
Showing posts with label Masks of Ruin. Show all posts

Tuesday, 22 May 2012

The Actual Copper Promise Update

The other week when I ask twitter what I should blog about, a number of people rather sensibly requested an update on The Copper Promise. I cheated slightly and wrote a short story set within the Copper Promise universe; a bit naughty, I know, but who can resist a tavern by the name of the Scurvy Lemon?

So this week, given the lack of curiously named alehouses around, I'll do a quick rundown of where everything is.

Part 2, currently titled Masks of Ruin, is in its third draft at this point, with everything almost where it's supposed to be; I'm affectionately thinking of Masks of Ruin as the "difficult child", but it's nothing years of therapy won't sort out. Part 3, nominally titled Prince of Wounds, is in its first draft, and given that this was the child who excelled at school, went on to be a handsome and sexy astronaut and eventually manned the first mission to Mars, I don't think it will need the severe editing-kick that Masks of Ruin needed. In short, Part 3 was a lot of fun to write.

So I'm currently on Chapter 3 of Part 4: titles being kicked around at the moment include God of Tides and Upon the Ashen Blade, but these are subject to sudden bouts of indecision. It's too early to tell yet whether Part 4 is going to be a dream to write, or a nightmare - I know it's going to be fairly complicated, as The Copper Promise has grown hugely from a quick little novella about dungeon crawling - but I will say this: normally at around the 60-70,000 word mark I start to get restless, a little twitchy, and I start to wonder about the next project. I want to be writing something fresh. Well, I'm over 100,000 words (argh!) on The Copper Promise, and it's still a world I never want to leave. I spy sequels on the horizon...

Wednesday, 28 March 2012

Important Copper Promise Update/Unusually Serious Title for Blog

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I expect it’s about time I gave you an update on The Copper Promise. Well, the main piece of new is: I have made An Important and Serious Decision. *cue ominous music*

 

Actually, it’s not quite that bad. Recently I have been editing Part 2 whilst planning and writing Part 3, and I have noticed that events in Part 3 have been influencing the previous part. In other words, decisions and events happening in Part 3 (and even, sometimes, part 4) have changed some aspects of Masks of Ruin. Writing is odd like that. It exists in a weird timey-wimey non-chronological mush, so that you are continually adjusting and updating your own timeline. Confusing, but also fun, in a cheerfully manic sort of way.

 

My decision is this: I won’t be releasing Masks of Ruin until I have finished Parts 3 and 4. Obviously, this wasn’t my original plan, but while The Copper Promise started out as a quick little dungeon-romp, it has actually grown into something else – something that I want to get absolutely right, because I think I love it a bit. Maybe a lot.

 

So, please bear with me, lovely people. I will be working my bums off for the next few months so that Wydrin and the gang can be back with us as soon as possible. Keelah se’lai!*

 

*obscure Mass Effect 3 reference (which was amazing, by the way)

 

Tuesday, 13 March 2012

The Copper Promise All Over the Web

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Recently I have been taking up space on other people's websites, talking about The Copper Promise and fantasy writing. It's been rather fun. First of all there's a guest post from me over at fellow writer Alan Baxter's blog, where I waffle on about the difficulties of writing fantasy in the short form. It features evil rabbits so I'm quite proud of it.

Secondly I did a wee email interview with the lovely Megs Glasscock, and you can read that over at her site, Nomad Chronicle. Poor Megs did a fabulous job of dealing with my wafflings, especially when I got overexcited about picking my favourite character, and I drop a few hints about The Copper Promise Part 2.

Speaking of which, The Copper Promise: Masks of Ruin is currently taking shape, and is starting to look like a whole, complete thing. More news when I have it. Back to the studio!