So I completely forgot to update last week. I can’t even remember why now, but let’s just pretend it was due to a flurry of productivity on my part, and not just huge laziness, which is more likely but less heroic.
The Steel Walk is edging towards 100,000 words now and alarmingly enough, shows no particular signs of being near the end. At least I am well into the third act and having fun with the story; Eri is angrily traipsing through the swamps of the Green Jenny Council while evil things are afoot in all corners of Ferrum, and Saul has some difficult choices to make. I may even have some clue as to how the whole thing ends.
Writing The Steel Walk has been an education in the process of how to put a book together, although I’m not sure I’m any closer to figuring out the best way of doing it. So far each book has been approached differently, and I have learnt different lessons.
Bad Apple Bone- Started writing it before I even knew it was a book, and consequently I only had a vague idea of the plot by around the 30,000 words mark. An exciting if agonising way to put a novel together, it did however all fall together with surprising neatness. I’m sure this was a fluke, and unlikely to ever be repeated.
Bird and Tower- When I started this one for NaNoWriMo, I was very clear on the beginning and the end, and had a vague structure for the middle (“Quint searches for other siblings, hijinks ensue”) but what with the fabulous by-the-seat-of-your-leg-hats* approach of NaNo, if I did any more planning than that I don’t remember it. A joy to write, quite honestly, even if I kept forgetting one of the characters existed.
A Boy of Blood and Clay- A lesson in how it is wise to have, you know, even the slightest clue of how the plot will develop and who your characters are. Not sure what I was thinking with this one (I still believe that when it’s finished, it might be the best thing I’ve written)
Ink for Thieves- This book was a return to a vague plot outline and detailed character notes, and thanks again to the backside-wallop of NaNo, largely quite fun to write. It had it’s moments of “I have shamed myself and my ancestors with this book” but the characters came to life for me and behaved in naughty ways, the plot headache of the Embers resolved itself and I got to the end of it. After A Boy of Blood and Clay, that was a big relief.
So, what have I learnt? Mostly, that no planning is bad, except when it works, and over planning is good, except where it doesn’t. Does that make sense? I had detailed character notes for Eri and Saul before I started The Steel Walk, but they still went merrily ahead and behaved in all sorts of unexpected ways anyway, and Alice, a character who barely existed at the planning stage, has come to impact on the plot in all sorts of drastic ways.
The next, as yet unnamed project, is a sort-of-science-fiction first person narrative with strong crime elements (and a girl called Zootsi) so I think I have no choice; planning will be done, notes will be made, and post-its will be wasted, until I can go into NaNoWriMo this year knowing that I just have to fill in the fun bits. I may restrain myself from drawing a map though.
*for an explanation of leg-hats, please go and listen to The Soldiers of Tangent, the fab new comedy podcast from those behemoths of audio genius, Danny “The Accent” Davies and Marty “Churlish” Perrett. http://thesoldiersoftangent.mevio.com/
A hard decision - but the right one
4 weeks ago