Tuesday, 18 May 2010

Short Story News!

Where did Tuesday come from? My grasp of time is a little slippery at the moment; as most of you will probably already know, I’ve had a sort of lingering cold type thing for a couple of weeks, and I appear to be conducting an experiment in to how many nights you can go without sleep before you go totally around the bend.

Apparently, thanks to a long parade of colds beginning with last year’s Week of Potential Swine Flu, I have managed to leave my lungs in a slightly less than operational state and now I’m huffing and coughing about all over the shop.

Despite the lurgy I do in fact have good news, news that I was too poorly to blog about yesterday. One of my short stories, The Sea, The Sea, The Sea has been published in the online magazine, The Hub- www.hubfiction.com

It’s pretty short and there are lots of other interesting things in the magazine, so you could go and read it now. Yep. I’ll even let you off this end bit here if you’d rather go and read the story. Because this bit isn’t all that interesting. I might add amusing tags at the end but that’s about it.

But you can still come back here and tell me if you liked it. That would be lovely.

Wednesday, 12 May 2010

By the pricking of my thumbs

I realised an odd thing today. I identify with the witch.

Or at least, I am drawn to witches more often than almost anything else (aside from possibly, uh, child sacrifice). I was reading a short story by George R.R Martin called In the Lost Lands, a lovely thing concerning werewolves and a woman who, although she is never named as such, is almost certainly a witch of a sort. It occurred to me that I liked it especially because Grey Alys was written with sympathy, and not entirely as a dirty ol’ monster.

When I think about it, I come back to witches again and again in all of my work. Bad Apple Bone is the most obvious example, as it concerns a great many witches, some of whom are bad, some of whom are good, and some, in the case of Noon, who are just tremendously lazy. Even if I don’t have a witch by name in my story, I will undoubtedly have a crazy old woman who is more than she appears to be, such as Moony Sue in A Boy of Blood and Clay, a woman who is possibly an elderly wise woman and just as possibly the River Thames. Bird and Tower, and Ink for Thieves both have examples, and in The Steel Walk I have returned to big ol’ groups of proper witches, with the Green Jenny Council- and there’s not a single good apple amongst that lot.

None of this was deliberate, so where has it come from? When I was a kid I was a big fan of the more gruesome fairytales, and most of those involved witches (Hansel and Gretel- when you really think about it, how deeply fucked up is that story? Love it). When it came to Disney films, I was always vaguely on the witchy side, and who can blame me? We had Marvellous Madam Mim, Ursula, Maleficent and the scary old bag from Snow White, all of whom were more interesting than the supposed heroes and heroines of the movies. And the Wicked Witch of the West had flying monkeys at her disposal! That’s pretty cool, if you ask me.

And when I went to college I spent a lot of time reading about folklore and fairy tales, even writing essays on it- I might have many issues with my time at art college, but I can’t complain about the freedom of the course; you could write about anything you wanted to, as long as you did it reasonably well. My dissertation was even about witches, in a way; I wrote about the evil mother figure that features as the enemy in so many stories, such as Coraline’s Other Mother, or Yubaba from Spirited away. That research was enormous fun.

But the biggest influence has to be, without a shadow of a doubt, the marvelous witches of the Discworld. I loved the witches novels the best I think, because it was always Pratchett writing at his best; about the conventions of folklore, and the strange and unfathomable ways of people. Granny Weatherwax and Nanny Ogg were instantly deeply familiar to me, through my own Nan, through my aunts, various school teachers and even the dinner lady everyone was scared of- I knew these ladies, and they both scared me and made me laugh. They may seem like odd examples, given the dark nature of many of my own witches (Granny Weatherwax and Nanny Ogg might have been fearsome, but they usually had your best interests at heart) but I believe that Pratchett’s witches showed me that witches were also people; capable of being good and bad, and therefore more realistic. And through that they became the characters I would be most excited to write about.

Go on, tell me. Which is your favourite witch?

Tuesday, 4 May 2010

The Fickle Story Pickle

I was one of the winners of The Campaign for Real Fear, as you are probably aware by now- mainly because I’ve been harking on about it on twitter, and because the blog entry right next to this one is also talking about it...

Needless to say, I’m still over the moon. Not just because it means publication in a well respected and exciting magazine, and hearing my words spoken in a podcast version of the collection (which might freak me out a little bit, I think) but also because it will make me write more short stories. I have a slightly fractious, frustrating relationship with short fiction. Some days I will be in the mood to write one, and my brain will go utterly blank. I’ll sit and stare at my notebook and try to remember what I dreamt about the night before or trawl through some random childhood memories (childhood being what I like to write about the most) and nothing will come to me. Sometimes I’ll even get down (one of three) editions of Brewer’s we have in the house and choose entries from this at random, because this worked once before and produced possibly the best thing I’ve written (The story was called London Stone and you can still read it- there’s a link for issue 9 of Pantechnicon on the left-hand side). But invariably, that doesn’t work either.

So I’ll have a month or so of no short stories at all, but that’s okay because I’m normally entangled in a long term project anyway. Then out of the blue a story will come, when I’m not expecting it, and I will have no idea where it has come from. I have to get the entire thing out in one afternoon or I’ll lose it, but it’s there. I see writers on twitter and other interweb places and they are capable of pulling stories out of thin air and doing it over and over again- I am so jealous! The reason that The Campaign for Real Fear gives me hope is that, for once, the story came when I called it. And apparently, it was even worth reading!

Big thanks again to my proof readers, who spot all the stuff I never would, and I look forward to reading the other winners.

ps) I changed the photo from the one where I'm looking with distrust at a chintzy bed spread- I think this one is more engimatic. Best you don't know it was taken down the pub. I've also updated the links so they actually go somewhere now. Hurrah!

Friday, 30 April 2010

The Campaign for Real Fear

What's this? A blog on a Friday, of all days?

I have exciting news though; my short story The Price was selected to be one of the final 20 winners in the Campaign for Real Fear competition. I am totally chuffed and dreadfully over excited about this- the victory dance I did around the living room was something to be seen.

I shall write about this properly when I have a little more time, but for now a big wahooo and thanks to Maura McHugh and Christopher Fowler, who have put this exciting movement together.

http://campaignforrealfear.wordpress.com/

Tuesday, 27 April 2010

Points of View

Today I wanted to talk about viewpoint.

Yes, I can imagine you all back-flipping with excitement now, can almost hear the hisses of “Yes! Finally, she gets to viewpoint…” The joy is palpable. But I have some questions for you about it, and if you can bring yourself to read through this, I’d really like to know what you think.

I’ve been considering VP as I get deeper into The Steel Walk. I’m at about 16,000 words now, so perhaps you might say that I really should have thought about it before now, but bear with me. I have three main characters; Eri, Saul and Joseth. All three of them are deeply involved with the story and change throughout the course of the book; they go on “personal journeys”, if you want to put it like that, which I wouldn’t. Eri is the obvious(ish) heroine of the book, and Chapter 1 opens with a fight she is involved in, told from her point of view. Saul is at the emotional heart of the story, a boy going through a sort of “coming of age”, complicated by an evil family and a populace that wants him dead. He already has a number of chapters told from his point of view.

My problem is with Joseth. Technically speaking, Joseth doesn’t arrive in the story until the middle act opens and he meets up with Eri and Saul. I like Joseth, and I know him fairly well, although I won’t know him properly until I start writing him, which leads to the temptation of introducing him in the first part of the book; I’d quite like to know what he is up to before he meets the other characters, and I want to see things from his point of view.

My questions are; how many main characters is too many? Once Joseth comes into contact with Eri and Saul, will his viewpoint be redundant? After all, they will be travelling around together for the most part, getting into scraps together and having blazing arguments- how many VPs do I need of the same events?

Do you prefer books that see things from the perspective of one character, or do you find multiple protagonists challenging? I’ve been reading bits and pieces of Anne Mini's excellent Author!Author blog, which gives fabulous advice for those writers who handle a big cast of characters in their books (really, go read it. I’ve learnt some hugely useful stuff there) and it has made me look closely at VP and how I use it.

I know that in the end the likelihood is that I’ll have to figure this one out for myself, but I’m genuinely curious to know how people feel about this, or if they even think about it at all. My reading habits suggest I’m happy with any number of character VPs; two of my favourite authors, Michael Marshall Smith and John Connolly both write largely from a First Person perspective, which nails your viewpoint down to one immediately. I also enjoyed Joe Abercrombie’s The Blade Itself which has, I think, three major viewpoints and a large cast of supporting characters. That’s not even to mention George R.R Martin’s Song of Ice and Fire series, that has… cripes, I’ve no idea how many main characters (they’re also some of the greatest books ever written, if you ask me).

Tell me what you like, what you don’t like.What's for dinner, where my locker key is, how many Nutri Grain bars I've consumed in the last two days...

Tuesday, 20 April 2010

Dragon Age:Origins owns my soul

I’ve actually put off writing about Dragon Age for a little while, unsure I’d be able to write about it without a) revealing lots of spoilers and b) sounding like a terrible fangirl. Now, I can’t promise I won’t go all gooey over it, but given that I’m halfway into my third play through I think I can now judge what is safe to reveal to the potential player.

We got Dragon Age:Origins at Christmas, the same time we got the xbox, and I can safely say I have barely stopped playing it since; what’s that, nearly four months? Blimey. So I’m writing this blog partly as a fangirlish squee-athon for the awesomeness that is Dragon Age, and partly to distract my friends from the intervention they are no doubt planning at this very moment.

Dragon Age is a cheerfully violent RPG from Bioware (who also brought us the extraordinary Mass Effect, as if you didn’t know) and I will admit immediately that I know very little about such things. Not that I’m a total video games noob you understand; I’ve been an enthusiastic gamer since I got my Gameboy back in, gawd, was it 1989? I had a SNES after that, and a Gamecube, inherited a Playstation and then borrowed a Playstation 2, but having now dipped my toe in the New Age of Gaming that is the Xbox 360 (and no doubt the Playstation 3) I know that my gaming education is somewhat lacking. Games these days are epic! *cough* Anyway, before I get carried away by how exciting video games are now, I’ll get back to my original point. Dragon Age: Origins is the best game I’ve ever played, and this is why…

Characters! A combination of top writing, excellent voice acting, appealing design and a system of approval/disapproval means that by the end of the game, you are likely to be as fond of your various companions as any characters you may have grown to love in any lengthy book. Relationships are complicated in DA, and this, I think, is the true genius of the game. You have to win your companions over, either by making decisions they approve of, or by giving them presents, but even that is not simple; one character will approve of your dodgy dealings with assassins, where another will get the proper hump with you. Pay too much attention to the dangerous elf with the amusing accent and the ridiculously cute ex-Templar will sulk. Appear to be taking things a little easy and the Qunari will lose his rag.

And they don’t just argue with you. Your companions bicker cheerfully in the background as you move from place to place, leading to some excellent dialogue that often had me laughing out loud. Eventually most of them will come to like and trust you as the great leader you are, and your attentions may even pay off in the form of some moodily lit sexy goings on. Score!

It is difficult to point to favourite characters here, because genuinely there isn’t an unlikeable character amongst them, but yes, alright, I do love Alistair. But, I would point out, this isn’t really my fault. They clearly have some sort of evil genius at Bioware, creating a funny, angsty knight in shining armour who I am utterly unable to resist. Honestly, third play through and I still haven’t been able to unlock any other romance achievements…

Aside from Alistair (who also has some of the best dialogue) special mention should also go to Zevram, the Antivan Elf of dubious morals who resembles an infinitely more cheerful Legolas, with the voice of Puss in Boots from Shrek 2, and Morrigan, the sexy apostate mage voiced, in a stroke of geek genius, by Claudia Black. And then there’s Oghren, a sort of 18 certificate Yosemite Sam who spends most of the game drunk and will occasionally stand around shouting “ASS CHAPS!” and Sten, a sort of klingon but without the cheerful disposition, and saucy Leliana and Shale and…

Well, you get the point. There are many other factors that make DA such a joy. You are asked to make difficult decisions at every point in the game, giving you a real sense of responsibility and often changing the outcome of the story. The story itself is compelling, and full of surprises (the first time you play the battle at Ostagar is pretty stunning). Visually it looks fabulous, with dangerous forests and claustrophobia inducing dungeons, and even out of the way, no mark villages like Lothering are fully realized spaces with their own atmosphere.

The game is also, in my opinion, very aware of where it has come from. I was reminded strongly of A Song of Ice and Fire several times whilst playing, along with Lord of the Rings of course, and Marty had echoes of Dragonlance. The people who made this game both know and love the fantasy genre, and aren’t afraid to inject a little humour into it.

The conclusion I came to, in amazement and with no small joy, was that playing DA was like playing a book, only you were allowed to be the main character and make all the important decisions. You can live in another world and go on adventures and at the end, it’s your name in the codex. It’s the purest form of escapism. This does of course apply to many, many other video games and won’t be a surprise to most, but you’ll have to forgive me; I’m a little new to this.

Anyway, since I could happily talk about this all day, and this blog is already much too long, I promise I will shut up about this for a little while. Can’t promise I’ll ever stop playing, though.

FOR FERELDEN!

Tuesday, 13 April 2010

The Familiarity/Comedy Hypothesis

We have recently become converts to The Big Bang Theory (um, the tv show rather than the theory itself. Although we are fans of that, too).

I was initially wary of it as I had assumed it would mainly consist of geek-bashing. A little paranoid of me perhaps but, let’s face it, for the media in general geek-bashing is normally like shooting fish in a barrel, if rather more common. Did I really want to watch a show that was entirely about “Fnar fnar, geeks are losers, fnar fnar”?

As it turns out, TBBT is funny, well observed and well informed, and all mockery is done with affection. Perhaps non-geeks find it funny too, but I hope the majority of its audience are laughing because they recognise the references, and do indeed recognise that “Wednesday Night is Halo Night”. For me personally much of the humour comes from familiarity; we’ve had plenty of discussions concerning Superman down the pub for example, and Penny’s brief addiction to a dragons-and-sorcery type video game had me cringing with recognition ever so slightly too much (anyone who has tried to talk to me about anything other than Dragon Age: Origins for the last four months will know why).

It still has its wee problems for me- there are no female geeks present still (Leslie Winkle is a science geek, and I’m talkin’ about genre geeks, although it’s worth stating that I’m only halfway through series 2) and all the guys are depicted as being utterly useless with women*, which is a little unfair. I know geeks who are married, in long term relationships, or who date around a lot. But I’m just being whingy.

It doesn’t really matter. The relationships that are shown in TBBT are sweet and funny, and it has also given us a bit of a comedy legend in Dr Sheldon Cooper. Much of the humour is centred around his complete inability to interact with the human race, and his enormous superiority complex, but he remains likable. And worryingly, I find I understand his point of view more and more- not the super-genius side of it, obviously, but the general impatience for human beings and the unshakeable belief in how “right” he is… I sort of feel like that sometimes. Bit worrying. It’s my mum’s dvds we’ve borrowed, as she’s a huge fan; I hope that isn’t just because Sheldon reminds her of what a pain in the arse I was to live with…

*I sometimes wonder if it is in fact women who are useless with geeks. I usually think this when I hear a woman calling herself an “xbox widow” or complaining about having to go and watch the new Star Trek movie. What’s wrong with you?! But then, I have a slightly skewed perspective.